Upsetter2k
Oct 25 2009, 06:29 PM
Hey all its sean (tippy procarbine /w the guppy hopper and small tank)
just wanted to get the word out that i will be writing up some scenarios for next season and would love to get some input from the guys playing.
my goal is to create scenarios that are both fun and organized with clear rules that everyone can understand.
any ideas can be posted here or emailed to me sean.plucinik@gmail.com.
i will post any ideas i have here for you to read.
please keep in mind the layout of eas as that will determine what can and can not be played.
on a further note if any one has the overhead map of eas that would help me a great deal.
Wookie
Nov 11 2009, 05:32 PM
So step one in creating a scenario less treasure hunting and more shooting. Nobody like a whole scenario when they have to search for small object. The reason the alamo scenario was so good was alot of paint flying.
Upsetter2k
Nov 16 2009, 12:49 AM
with out a doubt finding things can suck. i was thinking of trying some newer ideas, like an escort or somthing along those lines. also i had an idea of having no reinsertions but medic's that revive people, but adding in rules of engagment ie can't shoot the medics, however if they shoot 1st they are free game. or penalties for shooting the other teams medics (war crimes or some crap like that) still thinking it out.
weldin
Nov 18 2009, 02:52 PM
the problem with the medic idea is;
1) where do those who are shot go?
1a) how do you stop the team from camping those who are being "healed'
2) how do you enforce penalties for shooting medics? especially since you dont know which team shot the medic.
I def agree on the hunting for items needs to either be restructured or eliminated; most times it is an easy way to define the rules of the game. I like the idea of an open discussion on here to hopefully move this forward, and I will log in from time to time to share my two cents.
Upsetter2k
Nov 20 2009, 09:50 AM
not sure about preventing camping
could use a point system for the overall scenario
if your medic dies the other team looses points and i doubt you'll shoot your own because they are your reinsertion
i'm not sure if there should be a dead box or just sit were you get shot. that could cause some issues for people that get shot on the trails and what not
i like the idea of items in games but not actually finding them, like the 1 scenario with the boxes in the speedball zone was pretty good, although a bit 1 sided
i'll further think about different ways to go about it.
Upsetter2k
Nov 23 2009, 11:50 AM
one thing i was thinking about is we need to have a point system of some sort and rewards for winning the actual scenario so people try to stick to the story line instead of the free for all it usually is. i was thinking about the winning team gets and extra raffel ticket or something along those lines.
weldin
Nov 24 2009, 10:19 AM
the problem we get there, is that the teams are not always balanced since we try to allow for groups of friends to play together. which at times put groups of our regular veterans on the same team. we tried the point system before, it did not work very well. maybe with a different implementation it would work. I think a good idea would be a defense scenario where the defending team has to hold x props(similar to how castle conquest is run). The defending area would be the village and new fort.
Wookie
Dec 13 2009, 02:03 AM
That would be pretty sweet weldin as in running it like castle. Personally I loved castle when I went minus the bad paint cough cogh switch to draxxus. The one problem I had with the boxes was when the reffs didn't want to put any out because everybody from one team was not trying to get it since there leader johny lawarwnce was not there. Sorry about the spelling. But I agree about the defense idea we should try it for spring of 2010
Enforcer
Dec 19 2009, 12:09 AM
Hmmmmm. So I might actually have to show up to a game or two for 2010 season.
Wookie
Dec 19 2009, 12:16 AM
Enforcer that would be a record to see you out there once. I never even saw you there last year
James
Dec 30 2009, 02:19 PM
Here is the maps of the fields
Aerial view of all fieldsFortSpeedball & VillageRegestrationSorry I couldn't find a map of the newer fort but that should get ya started.
Upsetter2k
Jan 2 2010, 02:25 PM
got a few ideas that i am going to write out when i get some more time, they however are more towards playability then a story but that can always come later
Enforcer
Jan 2 2010, 07:16 PM
Your right you didn't see me there because I wasn't there at all lol.
QUOTE (Wookie @ Dec 19 2009, 12:16 AM)

Enforcer that would be a record to see you out there once. I never even saw you there last year
James
Jan 7 2010, 05:56 PM
QUOTE (Enforcer @ Jan 2 2010, 07:16 PM)

Your right you didn't see me there because I wasn't there at all lol.
You should've been missed some pretty fun stuff
Enforcer
Jan 15 2010, 02:02 AM
QUOTE (James @ Jan 7 2010, 05:56 PM)

You should've been missed some pretty fun stuff
IDK about that, but I might dust off the Tippy for this year.
vinnyb1848
Jan 19 2010, 01:52 PM
yeahi cant wait for the open season, i hope to see more fun and shooting and less time not playing, like last time there was like only 2 rounds i was kinda pisssed
James
Jan 20 2010, 03:17 PM
QUOTE (vinnyb1848 @ Jan 19 2010, 01:52 PM)

yeahi cant wait for the open season, i hope to see more fun and shooting and less time not playing, like last time there was like only 2 rounds i was kinda pisssed

2 rounds?
vinnyb1848
Jan 24 2010, 10:44 PM
yeah like we played only 2 rounds on each filed then we were done , i wanna play more times especially for the amount i pay, like i love it i just wanna get my moneys worth, like Skirmish
James
Jan 25 2010, 07:20 PM
QUOTE (vinnyb1848 @ Jan 24 2010, 10:44 PM)

yeah like we played only 2 rounds on each filed then we were done , i wanna play more times especially for the amount i pay, like i love it i just wanna get my moneys worth, like Skirmish

Then i dont think you came on a scenario day because in the scenarios we play all fields all day.
weldin
Jan 26 2010, 03:35 PM
our rates are far better than those of Skirmish, at our field you pay 10$ to play not $30.
Also our paint prices are much lower than theirs, 15 for 500 vs 35!!!!!
really you are comparing apples and oranges, we do not have 300+ acres of developed fields. Sorry if I am coming across harsh, but I take offense to saying we are over charging.
vinnyb1848
Jan 28 2010, 09:28 PM
no i understand believe me i love EAS u will see me alot this season, i love skirmish too tho, u guys should try to mak another field or make the for bigger all u need is pallets, just saying not dissin the field its just kinda ehh
James
Jan 29 2010, 03:31 PM
QUOTE (vinnyb1848 @ Jan 28 2010, 09:28 PM)

no i understand believe me i love EAS u will see me alot this season, i love skirmish too tho, u guys should try to mak another field or make the for bigger all u need is pallets, just saying not dissin the field its just kinda ehh

I don't know about a new field but we will see what happens in the upcoming season.
a hungry wolf
Feb 6 2010, 12:20 PM
Black hawk down! black hawk down! black hawk down!
if you could figure out how to do it, it would probably be the best one ever.
James
Feb 8 2010, 09:11 PM
QUOTE (a hungry wolf @ Feb 6 2010, 12:20 PM)

Black hawk down! black hawk down! black hawk down!
if you could figure out how to do it, it would probably be the best one ever.
Haha, start writing it up.
a hungry wolf
Feb 9 2010, 07:38 PM
okay I just wrote up the scenario. Its rather long so would you like me to email it to you or what?
James
Feb 9 2010, 08:52 PM
QUOTE (a hungry wolf @ Feb 9 2010, 07:38 PM)

okay I just wrote up the scenario. Its rather long so would you like me to email it to you or what?
If you can post it on here to see what other people think and to get some suggestions on it.
a hungry wolf
Feb 9 2010, 09:40 PM
Here is some background knowledge on the actual events, taken and revised from wikipedia:
The Battle of Mogadishu (Black Hawk Down) was a battle that was part of Operation Gothic Serpent and was fought on October 3 and 4, 1993, in Mogadishu, Somalia, by forces of the United States against Somali militia fighters loyal to warlord Mohamed Farrah Aidid, with support from armed civilian fighters. Task Force Ranger, which consisted of an assault force made up of US Army Delta Force, Ranger teams, an air element provided by the 160th Special Operations Aviation Regiment, five Navy SEAL operators from SEAL Team Six, and members of the Air Force Pararescue/Air Force Combat Controllers, executed an operation which involved traveling from their compound on the outskirts of the city to capture tier one personalities of the Habr Gidr clan, headed by Aidid. The assault force consisted of nineteen aircraft, twelve vehicles and 160 men. During the operation, two U.S. UH-60 Black Hawk helicopters were shot down by rocket-propelled grenades, and three others were damaged. Some of the soldiers were able to evacuate wounded back to the compound, but others were trapped at the crash sites and cut off. An urban battle ensued throughout the night. Early the next morning, a combined task force was sent to rescue the trapped soldiers. It contained soldiers from Pakistan, Malaysia, and the U.S. 10th Mountain Division. They assembled some 100 vehicles, including Pakistani tanks (M48s) and Malaysian Condor armored personnel carriers, and were supported by U.S. A/MH-6 Little Bird, and UH-60 Black Hawk helicopters. This task force reached the first crash site and led the trapped soldiers out. The second crash site was overrun and pilot Mike Durant, the lone surviving American from that site, was taken prisoner but later released.
So now for the actual scenario. Please feel free to add, dismiss, or change details to your liking. First off it would be a game that uses all the fields. The point for the Rangers is to locate the two helicopter crash sites and secure them. The militia’s role is to find the two crash sites and kill the pilots in them. There should be around four pilots per crash site that are not allowed to leave the site. However the militia cannot enter the site unless it is secured by the Rangers. There should probably be a set time for the Rangers to hold out the crash sites until they are allowed to leave (I was thinking maybe 25 minutes but I’m not sure). When the Rangers breach the crash site a timer will start. During that 25 minutes any Rangers who are killed will not be reinserted until the 25 minutes are up. Once the time is up all the dead Rangers will be released at once and act as a convoy. The convoy will make its way to the crash site and escort the remaining Rangers and pilots to the extraction zone. If all four pilots are eliminated during the extraction they must return to the crash site and the Rangers must take it again. The two helicopter sites could be the two forts (Although the one story might be a little bit harder to secure, but hey that’s part of the game). You should probably hand pick the eight pilots based on high skill. Both teams should be inserted from the air ball field. The militia should probably be given a couple minute head start followed by the Rangers. The refs should make it very clear that is against the rules for the militia to wait around the insert and kill the inserting Rangers. Both teams should have spawns on a regular bases (once again I was thinking militia – 10 minutes, Rangers – 15 minutes, pilots – 20 minutes but you may change if you feel needed). The reason for the unbalanced spawning is, the ratio should be higher for militia but not too high that it might create balance issues. I was also thinking that to make it really cool you could add some military tactics. Such as the Rangers are split into four companies before the match. Alpha, Bravo, Echo, and Delta. Each company should also have a rather highly skilled leader. If the leader dies he should nominate a temporary leader until he is reinserted and regroups with his squad. Each leader should be equipped with a walkie-talkie that is able to communicate with the other companies. Realistically one of the reasons the battle went wrong was because of lack of communication. Therefore I was thinking that after a certain amount of time (2 hours?) a ref should find two companies and have them switch channels. Now the companies can only communicate with one other company. The scenario should probably last a while however if one team does win rather quickly you could always switch roles and play again. I have also found out that the Army has sponsored some scenarios like this and maybe if someone contacts them they will do the same.
please let me know what you think. The only other thing i wasn't sure of was another objective for the militia, but hopefully you guys can help me on that.
copyright: Jared Persons 2010
Enforcer
Feb 9 2010, 10:16 PM
QUOTE (James @ Jan 25 2010, 07:20 PM)

Then i dont think you came on a scenario day because in the scenarios we play all fields all day.
I've been to some of the scenarios where theres been like 45 minute down times between games.
James
Feb 10 2010, 01:38 PM
QUOTE (Enforcer @ Feb 9 2010, 10:16 PM)

I've been to some of the scenarios where theres been like 45 minute down times between games.
Probably it's because of the lunch break, or we had to explain to everyone things that were unclear like the objectives ect.. But, we try to get you guys out there as fast as we can and as long as we can.
James
Feb 10 2010, 01:44 PM
QUOTE (a hungry wolf @ Feb 9 2010, 09:40 PM)

Here is some background knowledge on the actual events, taken and revised from wikipedia:
The Battle of Mogadishu (Black Hawk Down) was a battle that was part of Operation Gothic Serpent and was fought on October 3 and 4, 1993, in Mogadishu, Somalia, by forces of the United States against Somali militia fighters loyal to warlord Mohamed Farrah Aidid, with support from armed civilian fighters. Task Force Ranger, which consisted of an assault force made up of US Army Delta Force, Ranger teams, an air element provided by the 160th Special Operations Aviation Regiment, five Navy SEAL operators from SEAL Team Six, and members of the Air Force Pararescue/Air Force Combat Controllers, executed an operation which involved traveling from their compound on the outskirts of the city to capture tier one personalities of the Habr Gidr clan, headed by Aidid. The assault force consisted of nineteen aircraft, twelve vehicles and 160 men. During the operation, two U.S. UH-60 Black Hawk helicopters were shot down by rocket-propelled grenades, and three others were damaged. Some of the soldiers were able to evacuate wounded back to the compound, but others were trapped at the crash sites and cut off. An urban battle ensued throughout the night. Early the next morning, a combined task force was sent to rescue the trapped soldiers. It contained soldiers from Pakistan, Malaysia, and the U.S. 10th Mountain Division. They assembled some 100 vehicles, including Pakistani tanks (M48s) and Malaysian Condor armored personnel carriers, and were supported by U.S. A/MH-6 Little Bird, and UH-60 Black Hawk helicopters. This task force reached the first crash site and led the trapped soldiers out. The second crash site was overrun and pilot Mike Durant, the lone surviving American from that site, was taken prisoner but later released.
So now for the actual scenario. Please feel free to add, dismiss, or change details to your liking. First off it would be a game that uses all the fields. The point for the Rangers is to locate the two helicopter crash sites and secure them. The militia’s role is to find the two crash sites and kill the pilots in them. There should be around four pilots per crash site that are not allowed to leave the site. However the militia cannot enter the site unless it is secured by the Rangers. There should probably be a set time for the Rangers to hold out the crash sites until they are allowed to leave (I was thinking maybe 25 minutes but I’m not sure). When the Rangers breach the crash site a timer will start. During that 25 minutes any Rangers who are killed will not be reinserted until the 25 minutes are up. Once the time is up all the dead Rangers will be released at once and act as a convoy. The convoy will make its way to the crash site and escort the remaining Rangers and pilots to the extraction zone. If all four pilots are eliminated during the extraction they must return to the crash site and the Rangers must take it again. The two helicopter sites could be the two forts (Although the one story might be a little bit harder to secure, but hey that’s part of the game). You should probably hand pick the eight pilots based on high skill. Both teams should be inserted from the air ball field. The militia should probably be given a couple minute head start followed by the Rangers. The refs should make it very clear that is against the rules for the militia to wait around the insert and kill the inserting Rangers. Both teams should have spawns on a regular bases (once again I was thinking militia – 10 minutes, Rangers – 15 minutes, pilots – 20 minutes but you may change if you feel needed). The reason for the unbalanced spawning is, the ratio should be higher for militia but not too high that it might create balance issues. I was also thinking that to make it really cool you could add some military tactics. Such as the Rangers are split into four companies before the match. Alpha, Bravo, Echo, and Delta. Each company should also have a rather highly skilled leader. If the leader dies he should nominate a temporary leader until he is reinserted and regroups with his squad. Each leader should be equipped with a walkie-talkie that is able to communicate with the other companies. Realistically one of the reasons the battle went wrong was because of lack of communication. Therefore I was thinking that after a certain amount of time (2 hours?) a ref should find two companies and have them switch channels. Now the companies can only communicate with one other company. The scenario should probably last a while however if one team does win rather quickly you could always switch roles and play again. I have also found out that the Army has sponsored some scenarios like this and maybe if someone contacts them they will do the same.
please let me know what you think. The only other thing i wasn't sure of was another objective for the militia, but hopefully you guys can help me on that.
Sounds pretty cool, but i think the only thing we would have to change is the amount of times for the re-insertion, because i don't think anyone want to be waiting around in a dead box 15-20 minutes.
a hungry wolf
Feb 10 2010, 02:40 PM
yea i just threw in some numbers.. whats the normal spawn time for scenarios?
James
Feb 10 2010, 02:57 PM
QUOTE (a hungry wolf @ Feb 10 2010, 02:40 PM)

yea i just threw in some numbers.. whats the normal spawn time for scenarios?
i believe its 10 minutes
Wookie
Feb 10 2010, 03:02 PM
QUOTE (a hungry wolf @ Feb 10 2010, 02:40 PM)

yea i just threw in some numbers.. whats the normal spawn time for scenarios?
Normal spawn times are about 10 mins and that already seems too long to a lot of players. I like the idea but as far as the whole walkie talkie thing I am not sure a lot of people would want one. I know when I am in the woods trying to sneak on someone I would hate for a walkie talkie to give my position away. My brother who fought in that situation told me the biggest downfall was the fact that they underestimated the militia and way too close quarters that the militia played to there advantage. But yeah communication was a big problem but that's tough to control in paintball. I will be glad to talk to the boss about this one tonight when I see him.
DeKes
Feb 10 2010, 04:42 PM
Yeah I would definately do this hungry wolf. And in response to the walkie talkie thing, not everyone will need to carry one, just the company leaders and maybe some other people in each company. They can relay plans and stuff to the people who don't have one. And the spawn times could be tinkered with too, like maybe 15 for rangers and 10 for militia. Maybe the rangers should always spawn at airball insertion, as if they were coming out of the Olympic stadium, like they had to in Mogadishu.
This could also be one where he teams can have actual uniforms, like rangers in acus and camo, and militia in t-shirts and regular stuff.
a hungry wolf
Feb 10 2010, 05:05 PM
i was also thinking that the militia have to find "Mike Durant" the pilot who was taken prisoner.. you guys could hide a doll or something somewhere and the militia must find it and protect it? that might keep some militia occupied. Yea and as dekes said only 1 or 2 people will have the walkie talkies in the company.. If your company is trying to remain stealthy they can turn off the radio, although this cuts them off from the rest of the Rangers. If it does happen to give your position away well its just more realistic.. Or you could always radio for help from another company. Idk I just think it would be a very nice change from pretty much everyone in small groups or by themselves.
Wookie
Feb 11 2010, 01:46 AM
Well I mentioned it to the boss now we got to fill in the nitty gritty parts and try to see what need for it and how to make it feasible. Since you have taken the initiative to come up with the scenario idea maybe you can help us out on what we need for our end to make this happen I would like to try to talk to everybody as far as the people who run the park like weldin and James and see if we can try to kick the year off with this scenario.
vinnyb1848
Feb 11 2010, 01:54 PM
yes but playing at skirmish is ooooh so much better, more fields better play worth more of the price i think the paint should be 20 not 30 sorry but thats my opinion , im going to skirmish and playing all day for 14.95 so u should add more fields if ur price is that high
QUOTE (weldin @ Jan 26 2010, 03:35 PM)

our rates are far better than those of Skirmish, at our field you pay 10$ to play not $30.
Also our paint prices are much lower than theirs, 15 for 500 vs 35!!!!!
really you are comparing apples and oranges, we do not have 300+ acres of developed fields. Sorry if I am coming across harsh, but I take offense to saying we are over charging.
a hungry wolf
Feb 11 2010, 03:28 PM
QUOTE (Wookie @ Feb 11 2010, 01:46 AM)

Well I mentioned it to the boss now we got to fill in the nitty gritty parts and try to see what need for it and how to make it feasible. Since you have taken the initiative to come up with the scenario idea maybe you can help us out on what we need for our end to make this happen I would like to try to talk to everybody as far as the people who run the park like weldin and James and see if we can try to kick the year off with this scenario.
Yea sure. For one your probably going to need a doll/mannequin/human looking thing, as close to actual human size as possible. This will seve as "Mike Durant", the militia must find and protect him, Rangers must find him also. If you do decide to use the walkie talkies (I really hope you do) you will need 4 that can all communicate with eachother. I'm going to figure out some other things you might need tonight.
DeKes
Feb 11 2010, 05:06 PM
I volunteer to help out too, cause me and a hungry wolf can plan more ideas at school and stuff (cause that's what school is for). Oh yeah and rangers ftw. Just ahead of time.
weldin
Feb 11 2010, 05:14 PM
Vinny please read what I wrote again. They are the ones with the higher prices not us. Also how do you plan on playing all day at skirmish for 15$?
QUOTE (vinnyb1848 @ Feb 11 2010, 01:54 PM)

yes but playing at skirmish is ooooh so much better, more fields better play worth more of the price i think the paint should be 20 not 30 sorry but thats my opinion , im going to skirmish and playing all day for 14.95 so u should add more fields if ur price is that high
Wookie
Feb 11 2010, 05:44 PM
Yes Vinny our paint prices are $15 per bag of 500 balls. That is a cheap and fair price for the quality of the paint that you are getting. To play all day at our field it is $10 which also covers you air for the day so that is pretty cheap as well.
Enforcer
Feb 11 2010, 10:19 PM
QUOTE (Wookie @ Feb 11 2010, 05:44 PM)

Yes Vinny our paint prices are $15 per bag of 500 balls. That is a cheap and fair price for the quality of the paint that you are getting. To play all day at our field it is $10 which also covers you air for the day so that is pretty cheap as well.
Both prices are extremely cheap.
James
Feb 12 2010, 04:16 PM
QUOTE (Enforcer @ Feb 11 2010, 10:19 PM)

Both prices are extremely cheap.
You got that right!
a hungry wolf
Feb 13 2010, 08:03 PM
If you guys would like me to start designing some posters, I do have access to photoshop so I'd be happy to.
James
Feb 13 2010, 08:58 PM
QUOTE (a hungry wolf @ Feb 13 2010, 08:03 PM)

If you guys would like me to start designing some posters, I do have access to photoshop so I'd be happy to.
If you want too would not hurt at all, I know Marry Ellen designs a lot of the scenario posters too that would probably help her out a little bit.
Wookie
Feb 14 2010, 01:58 AM
I would say wait on the poster design just because for one the lovely weather of Syracuse NY for two dates need to be decided on what day the first scenario will be, as well as figure out if this is the scenario we want to kick off the season with. Finally it would be helpful to get exact dates on when the park will be open, because what I am told is it will be the first weekend in May but that is not set in stone yet.
a hungry wolf
Feb 14 2010, 11:03 AM
QUOTE (Wookie @ Feb 14 2010, 01:58 AM)

I would say wait on the poster design just because for one the lovely weather of Syracuse NY for two dates need to be decided on what day the first scenario will be, as well as figure out if this is the scenario we want to kick off the season with. Finally it would be helpful to get exact dates on when the park will be open, because what I am told is it will be the first weekend in May but that is not set in stone yet.
alright just keep my updated
a hungry wolf
Mar 10 2010, 06:23 PM
any news on the scenario?
Wookie
Mar 11 2010, 02:46 AM
Not yet I will be able to inform you more on dates by early April. To all the shareholders/owners this is to early to be talking about the park. The black hawk down scenario will be the one we will try to use first though. Will you be at the park opening day? If so I mean we can all get together and figure out exactly what sanchez needs to get for supply's and what we have to do as far as the park goes to make it happen.
a hungry wolf
Mar 11 2010, 06:07 PM
QUOTE (Wookie @ Mar 11 2010, 02:46 AM)

Not yet I will be able to inform you more on dates by early April. To all the shareholders/owners this is to early to be talking about the park. The black hawk down scenario will be the one we will try to use first though. Will you be at the park opening day? If so I mean we can all get together and figure out exactly what sanchez needs to get for supply's and what we have to do as far as the park goes to make it happen.
yea I can deffinately be there opening day if you need me to.
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