Just out of curiosity sake if EAS had a 12 hours scenario game who would be interested in playing in it? Or doing something like that?
Feb 7 2009, 03:48 PM
I would play in it, that's a lot of money for paint tho
Feb 9 2009, 07:46 PM
Some of us down here in cortland would be interested.
Feb 18 2009, 04:57 PM
We'd be interested depending on what the scenario was.
Feb 18 2009, 06:05 PM
As long as there is a lot of people playing and there is a good plot behind the scenario to keep the game moving, I'm in
Feb 26 2009, 09:36 PM
depends on when but i am game
Mar 28 2009, 09:02 AM
i would be intrested for sure im hooked cant wait till opening day
Apr 2 2009, 06:13 AM
I would be, just keep the missions coming.
Apr 7 2009, 06:12 PM
that would probobly be THE best game ever if theres a lot of people...
Apr 21 2009, 07:19 PM
I would depending on the scenario and the cost.
Apr 28 2009, 05:57 PM
Maybe a deal on paint. You can shoot a lot of paint in 12 hours.
Apr 29 2009, 01:38 PM
"Maybe a deal on paint. You can shoot a lot of paint in 12 hours."
Ive done 24 hour scenarios and usualy shoot about 3000 rounds the whole time. (playing with my phantom I will use less than a bag) And besides, the more money the field makes, the better prizes you can get for completing missions.
In my experience, a 12 hour game is a really awkward time. 8 hours or less is just short enough to play all day and anything above 18 is great for good night play. But anything in between seems too short for taking a decent break which makes you too tired after playing in the heat of mid-day which makes tho game seem too long. My favorite game is an 19 hour scenario, from 3:30 pm on saturday to noon sunday, with a cease fire between 3:30 and 5am. There is over 10 hours of sunlight to play with and it stays cool the entire game. If you want to take a break for food or sleep, you can without feeling like you are missing something.
Cost: for a 19 hour scenario $50 would include, unlimited air or CO2, 1000 rounds of paint and some gift like a pb water pod (pbwaterpod.com)
I wrote a pretty good 26 hour scenario that could probably adapted for eas. Heres a brief summary:
South East Asia: A small collection of peacefull farming villages has been over-run by the gready drug lord Ming. He has enslaved the population and forced them to grow his cash crop. Those who resist are killed. A small alliance of villages has banded together to resist the drug lord's massive army. They are led by the young but brave Nam Thahn. Since much of lord Ming's product comes to America, he has gathered the attention of the DEA. A small contingent of agents has been working with rebel fighters but they are still hopelessly out numbered. As ming's army advances on the villages, Ming himself has taken up residence in a buddhist temple not far away. The DEA see this as an oppurtunity. If Ming can be captured, his empire would fall. The Americans send in Special Forces detachment Delta to capture or assasinate lord Ming. They are led by Col. (use real name).
The rebels and dea will be defending their ground from Mings forces while Delta is attacking the fort. number of players goes as this: Ming 50% Alliance 35% + Delta 15%.
Alliance : holding control points for X hours
Ming: taking alliance control points
Delta: taking back lost alliance control points, capturing or killing Ming
Game ends when all players of one side are killed and cannot respawn or game time ends. assasinating ming or capturing all rebel control points will not end the game however, he canNOT respawn. If spawn points are captured, they can be retaken and players can spawn again. However, once the temple/all rebel villages are taken - victory for the attacking team is immanent. Unless total victory, a winner will be determined by points.
If yall like it, id love to see this finally get played.
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